DOI: 10.1007/978-0-387-09701-5_4
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Physical Emotion Induction and Its Use in Entertainment: Lessons Learned

Abstract: It is well known that our emotional response is related to our bodily state, and more specifically that our bodily state can directly influence particular emotions we feel. It appears, however, that this fact has so far not had a significant influence in the entertainment industry. We first review existing work on physical emotion induction. Based on this work we present several techniques to influence emotional responses through physical means in a non-cognitive manner. The basis for the different techniques … Show more

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Cited by 5 publications
(8 citation statements)
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References 30 publications
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“…This finding is a novel contribution to research that aims to use embodied interaction designed based on characteristics of motor expressions to help regulate emotion [cf. 3,4,16,17,19,30]. Finally, our findings show that using positive approach rather than negative avoidance arm gestures augments creativity during an idea generation task and an insight problem solving task (H3).…”
Section: Discussionmentioning
confidence: 65%
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“…This finding is a novel contribution to research that aims to use embodied interaction designed based on characteristics of motor expressions to help regulate emotion [cf. 3,4,16,17,19,30]. Finally, our findings show that using positive approach rather than negative avoidance arm gestures augments creativity during an idea generation task and an insight problem solving task (H3).…”
Section: Discussionmentioning
confidence: 65%
“…20,21,23]. As such, this research provides opportunities for new technologies that draw on embodied interaction to help regulate emotion, including possible applications such as such as gaming and entertainment [3,4,17,19], education [16], and therapeutic technologies [30], as well as creativity support tools [20,21,23].…”
Section: Discussionmentioning
confidence: 99%
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“…To our knowledge, the only work concentrating on the emotion induction through physical means is described in [12]. The interactive chair changes emotional state of the subject watching the movie with rich emotional content.…”
Section: Physiological Changes Evoke Human Emotionsmentioning
confidence: 99%