2017
DOI: 10.18666/tpe-2017-v74-i3-7329
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Physical Education Student Teachers’ Technology Integration Self-Efficacy

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Cited by 20 publications
(16 citation statements)
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“…Ertmer dan Ottenbreit-Leftwich (2014) menyatakan bahwa mindset akademisi saat ini harus dirubah dan akademisi harus menguasai informasi tekhnologi komputer dan mengimplementasikan informasi tekhnologi komputer dalam memfasilitasi pembelajaran para mahasiswanya. Dosen perlu mengupdate kemampuan penguasaan komputer secara lengkap pada dirinya sesuai yang disarankan oleh Krause (2017) bahwa dosen harus dapat mengintegrasikan tekhnologi ke dalam proses belajar mengajar karena hal ini mampu meningkatkan kualitas belajar mengajar secara signifikan.…”
Section: Hasil Dan Pembahasan Findings Dan Discussion Atas Persepsi unclassified
“…Ertmer dan Ottenbreit-Leftwich (2014) menyatakan bahwa mindset akademisi saat ini harus dirubah dan akademisi harus menguasai informasi tekhnologi komputer dan mengimplementasikan informasi tekhnologi komputer dalam memfasilitasi pembelajaran para mahasiswanya. Dosen perlu mengupdate kemampuan penguasaan komputer secara lengkap pada dirinya sesuai yang disarankan oleh Krause (2017) bahwa dosen harus dapat mengintegrasikan tekhnologi ke dalam proses belajar mengajar karena hal ini mampu meningkatkan kualitas belajar mengajar secara signifikan.…”
Section: Hasil Dan Pembahasan Findings Dan Discussion Atas Persepsi unclassified
“…Therefore, the main objectives for this study were (1) to perform a bibliometric analysis of the articles published in the Web of Science (WoS) on technology in PE and (2) to analyze the articles published on augmented or virtual reality in PE found through this search. The results show that although studies on technology in PE (461 articles) have begun to consolidate over the last five years (there was a turning point in 2015), with the USA being the most influential country in this area, specific research on the use of augmented reality (AR) and virtual reality (VR) is still at a very early stage (22 articles with a small growth in 2017), with Spain being the most influential country; much more research is needed to achieve its consolidation.Sustainability 2020, 12, 2728 2 of 23 technology into specific disciplines, such as PE [7,8], and the opportunities for digital technologies to shape PE in new and positive ways should be explored [6].Therefore, focusing on technology in PE is particularly important, given the specific technologies used in this discipline [9]. It is also important to note that it has been suggested that the integration of the appropriate assessment of students' physical ability into the PE curriculum is an essential element of PE [10,11], highlighting the need to apply technology in physical fitness testing for young people to improve the accuracy of test results and to address the problems of deprivation due to space and time constraints [12].…”
mentioning
confidence: 99%
“…It is also important to note that it has been suggested that the integration of the appropriate assessment of students' physical ability into the PE curriculum is an essential element of PE [10,11], highlighting the need to apply technology in physical fitness testing for young people to improve the accuracy of test results and to address the problems of deprivation due to space and time constraints [12]. In addition, several researchers have found positive results regarding the impact of the use of these technologies in PE settings in terms of different aspects, such as understanding and cognitive motivation of students [13][14][15][16][17], motor skills performance [17][18][19][20][21], and the levels of physical activity in the classrooms [22,23], among other aspects.Regarding the technology used in PE, this includes everything from physical activity (PA) trackers and versatile devices that can record and track movement and therefore can help students self-assess (e.g., cameras, pedometers, heart rate monitors, PA watches), to various mobile applications and active video games (e.g., motion analysis or global positioning system (GPS) applications), as well as health-related apps [6,8,[24][25][26]. In addition, within these, virtual reality (VR) and augmented reality (AR) are emerging technologies that are gaining special interest in the educational field [27][28][29].In relation to VR and AR, both are based on the experience of living through the use of technology, although they are different terms.…”
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confidence: 99%
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