Physical activity, problematic gaming behavior, and quality of life prior and during the first 9 months of the COVID‐19 pandemic: Findings from a longitudinal study among university students
Ellen Haug,
Mathilde Rønnestad,
Otto Robert Frans Smith
Abstract:BackgroundGenerally, there is limited information on longitudinal trends and the interrelations between physical activity (PA), problematic gaming behavior (PGB), described as a dysfunctional pattern of videogame activities, and quality of life (QoL) based on data that include measurements from both pre‐ and postpandemic onset. This is also the case for university students. As society faced unprecedented restrictions during this period, these aspects may have developed unfavorably.ObjectiveTo examine PA, PGB, … Show more
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