2021
DOI: 10.1109/access.2021.3118842
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PhyRe Up! A System Based on Mixed Reality and Gamification to Provide Home Rehabilitation for Stroke Patients

Abstract: Stroke represents a global concern that currently affects a significant part of the world's population. Physical rehabilitation plays a fundamental role for stroke patients to recover mobility and improve quality of life. This process is costly, considering that patients must attend face-to-face rehabilitation sessions in hospitals or rehabilitation centers. Plus, there is a lack of specialized medical staff, who are usually insufficient to properly address the growing number of stroke patients that need physi… Show more

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Cited by 10 publications
(4 citation statements)
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“…These improvements were not only evidenced in the improved range of motion data but were also perceived by the participants in their daily lives, according to their unofficial reports. We believe this influence in the participant's daily life led to increased adherence to therapy and a more positive attitude toward the entire rehabilitation process proposed in the intervention protocol [49] [50].…”
Section: Discussionmentioning
confidence: 97%
“…These improvements were not only evidenced in the improved range of motion data but were also perceived by the participants in their daily lives, according to their unofficial reports. We believe this influence in the participant's daily life led to increased adherence to therapy and a more positive attitude toward the entire rehabilitation process proposed in the intervention protocol [49] [50].…”
Section: Discussionmentioning
confidence: 97%
“…It also could allow patients with more limited function practice the whole task of grasping, lifting, and moving a cup of varied loads with assistance from the robotic system. Some work in mixed-reality for rehabilitation has been done in virtual reality, 41 and mixed reality has been used in medical training simulators. 42 Design features.…”
Section: Design Recommendationsmentioning
confidence: 99%
“…To do so, the game input must reliably track the patients' movements and consider the user's specific needs and goals. Standard tracking devices are camera systems, balance boards (e.g., Wii fit), and accelerometers (e.g., VR headset and controller) (Gómez-Portes et al, 2021;Rüth et al, 2023).…”
Section: Introductionmentioning
confidence: 99%