“…Within both the field of design and VR research, touch is understood as both a physical and 'imagined' experience, in which perceptual gaps are supported through the provision of appropriate multisensory stimuli (Biocca, Kim & Choi 2001). Current research focuses on the development of digital artefacts such as gloves, vibrotactile controllers, mid-air haptics to generate tactile sensations in VR, linked to our understanding of neurophysiological touch mechanisms, as well as extending work on the notion of 're-creating touch' or 'touch illusions' (Muthukumarana et al 2019), which rely on visuals and sound mapped to movement of the hand or body. The focus of touch is differently conceptualised as replication or illusion (Price et al, 2021), shaping the design process.…”