SUMMARYIn numerical simulations using massively parallel computers like GPGPU (General-Purpose computing on Graphics Processing Units), we often need to transfer computational results from external devices such as GPUs to the main memory or secondary storage of the host machine. Since size of the computation results is sometimes unacceptably large to hold them, it is desired that the data is compressed and stored. In addition, considering overheads for transferring data between the devices and host memories, it is preferable that the data is compressed in a part of parallel computation performed on the devices. Traditional compression methods for floating-point numbers do not always show good parallelism. In this paper, we propose a new compression method for massivelyparallel simulations running on GPUs, in which we combine a few successive floating-point numbers and interleave them to improve compression efficiency. We also present numerical examples of compression ratio and throughput obtained from experimental implementations of the proposed method runnig on CPUs and GPUs.