1996
DOI: 10.2307/1576269
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Perverting Technological Correctness

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Cited by 7 publications
(1 citation statement)
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“…Integrating elements of body art, videogames and multimedia applications, it allowed volunteers from the audience to play with (or "tele-torture") the performer's (i.e. Antúnez's) naked body via a graphical interface [29][34] [45]. Epizoo's graphical interfaces, as seen in figure 1, could seem to come from a weird videogame designed by the likes of Hieronymus Bosch or Giuseppe Archimboldo, but the fact is, that these GUIs still stick to the typical, hypertextual multimedia cd-rom or web approach: buttons (albeit very hidden) for discrete selections, and sliders (or hot-spots that evaluate mouse activity) for continuous controllers.…”
Section: Sonigraphical Preliminaries 21 Epizoo (1994-1995)mentioning
confidence: 99%
“…Integrating elements of body art, videogames and multimedia applications, it allowed volunteers from the audience to play with (or "tele-torture") the performer's (i.e. Antúnez's) naked body via a graphical interface [29][34] [45]. Epizoo's graphical interfaces, as seen in figure 1, could seem to come from a weird videogame designed by the likes of Hieronymus Bosch or Giuseppe Archimboldo, but the fact is, that these GUIs still stick to the typical, hypertextual multimedia cd-rom or web approach: buttons (albeit very hidden) for discrete selections, and sliders (or hot-spots that evaluate mouse activity) for continuous controllers.…”
Section: Sonigraphical Preliminaries 21 Epizoo (1994-1995)mentioning
confidence: 99%