2009
DOI: 10.1201/9780080889795
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Pervasive Games

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Cited by 317 publications
(78 citation statements)
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“…Explicit framing indicators or “brackets” can reduce such risk ( Goffman, 1986 , p. 254). For instance, pervasive games ( Montola, Stenros, & Waern, 2009 ) occur in public space commonly not used for play and are unknown to the broader population as a genre. “Festival” in contrast is a well-instituted frame for temporary extraordinary behavior in public ( Ravenscroft & Gilchrist, 2009 ).…”
Section: Conditions Of Legitimate Adult Playmentioning
confidence: 99%
“…Explicit framing indicators or “brackets” can reduce such risk ( Goffman, 1986 , p. 254). For instance, pervasive games ( Montola, Stenros, & Waern, 2009 ) occur in public space commonly not used for play and are unknown to the broader population as a genre. “Festival” in contrast is a well-instituted frame for temporary extraordinary behavior in public ( Ravenscroft & Gilchrist, 2009 ).…”
Section: Conditions Of Legitimate Adult Playmentioning
confidence: 99%
“…Jane McGonigal [5], one of the main researchers in the field of pervasive games and ARGs, define them as games that concentrate the focus of the user in some kind of device (for example, some location-based service, or LBS), which becomes fundamental to the game course. Other authors, such as Montola, Stenros and Waern [10], see the expression "pervasive games" to assign a category of games based on Weiser's paradigm, as explained in the beginning of this paper. To the authors, since the adjective "pervasive" relates to the notions of "infiltrated", "penetrating", these games point to their fusion with the physical space, usually urban, and also to a fluid alternate boundaries between reality and fiction.…”
Section: Introductionmentioning
confidence: 97%
“…Pervasive games extend this magic circle to the real world, exploring the context of the player (Montola, 2005;Montola et al, 2009). These games combine features of ubiquitous gaming and live role-playing games (Falk and Davenport, 2004).…”
Section: Introductionmentioning
confidence: 99%