2007
DOI: 10.1145/1236224.1236238
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Pervasive game flow

Abstract: __________________________________________________________________________________________Player enjoyment is perhaps the most important issue in successful game design, but so far it has not been addressed in the area of pervasive games. Departing from the general gameflow model, this article presents an initial outline for a new model of pervasive player enjoyment, that is, the pervasive gameflow model, which is described and discussed in terms of additions and elaborations to the general gameflow model. It … Show more

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Cited by 133 publications
(26 citation statements)
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References 8 publications
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“…Seguindo essa linha, Jegers [7] avaliou jogos pervasivos utilizando como base o GameFlow, com alguns critérios excluídos e outros reformulados. Dessa forma, o método mostrou-se apropriado e promissor para entender a diversão nesse gênero de jogo.…”
Section: Trabalhos Relacionadosunclassified
“…Seguindo essa linha, Jegers [7] avaliou jogos pervasivos utilizando como base o GameFlow, com alguns critérios excluídos e outros reformulados. Dessa forma, o método mostrou-se apropriado e promissor para entender a diversão nesse gênero de jogo.…”
Section: Trabalhos Relacionadosunclassified
“…Because survey items in prior gameflow research tend to focus on individual absorption in the game, new measures are needed to capture immersion in social interaction, for example, by studying the group interactions in multiplayer games. In pervasive games, in which players use mobile computing devices to engage in social learning in the virtual and physical worlds simultaneously, immersion should not be thought of as including loss of awareness of surroundings, but as the ability to switch focus seamlessly between the virtual and physical worlds (Jegers, 2007).…”
Section: Immersionmentioning
confidence: 99%
“…In particular, communities of practice theory elevates learning goals that are less focused on products that demonstrate mastery and more on processes: the ability to work intentionally, actively, and communally (Lave and Wenger, 1991). Scholars of social games suggest that players are drawn to them primarily by the lure of connection, cooperation, and competition with others Garzotto, 2007;Jegers, 2007;Lazzaro, 2004). Therefore, intrinsic enjoyment of group play seems to be an important prerequisite for learning from social games.…”
Section: Intrinsic Rewardmentioning
confidence: 99%
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