Information and Communication Technologies in Tourism 2014 2013
DOI: 10.1007/978-3-319-03973-2_36
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Pervasive Augmented Reality Games to Experience Tourism Destinations

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Cited by 39 publications
(21 citation statements)
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“…While Yovcheva et al (2012) were one of the first researchers to identify the potential of overlaying digital content onto tourists' real environment, nowadays many destinations and organizations have either implemented or begun to consider the opportunities offered by this new and innovative technology to enhance the visitor experience. The last few years have seen a large number of scholars conducting research on AR user requirements (tom Dieck et al, 2016), AR acceptance and behavioral intentions (Jung et al, 2015b;Rauschnabel & Ro, 2016;tom Dieck and Jung, 2015), the creation of an AR tourism experience (Han et al, 2017), as well as AR tourism gaming (Linaza et al, 2013). Although larger destinations and organizations have been able to implement mobile AR applications to test opportunities for visitor engagement, smaller organizations with limited resources need to carefully examine the potential benefits before investing resources in AR.…”
Section: Introductionmentioning
confidence: 99%
“…While Yovcheva et al (2012) were one of the first researchers to identify the potential of overlaying digital content onto tourists' real environment, nowadays many destinations and organizations have either implemented or begun to consider the opportunities offered by this new and innovative technology to enhance the visitor experience. The last few years have seen a large number of scholars conducting research on AR user requirements (tom Dieck et al, 2016), AR acceptance and behavioral intentions (Jung et al, 2015b;Rauschnabel & Ro, 2016;tom Dieck and Jung, 2015), the creation of an AR tourism experience (Han et al, 2017), as well as AR tourism gaming (Linaza et al, 2013). Although larger destinations and organizations have been able to implement mobile AR applications to test opportunities for visitor engagement, smaller organizations with limited resources need to carefully examine the potential benefits before investing resources in AR.…”
Section: Introductionmentioning
confidence: 99%
“…Recent works support the potential of emerging technologies including AR and smart glasses for the creation of a networked cultural heritage area. Combining this idea with the latest trends of tech devices such as smart glasses and head-worn displays, AR can be used to engage tourists by providing feature rich applications to explore tourist destinations [2,11]. It is evident from the recent literature on digital tourism that use of emerging technologies to enhance tourist behavior and experience in the domain of cultural heritage tourism has received very limited research [10].…”
Section: B Ar In the Context Of Tourismmentioning
confidence: 99%
“…TimeWarp [5] was a mobile outdoor mixed reality game for exploring the history of a city in the spatial and the temporal dimension in the city of Cologne, Germany. ExCORA [6] is also an augmented reality pervasive game that aims to engage general public with the Urgull Mountain in San Sebastian, Spain in order to educate visitors on its hidden history. In the case of the MARA framework [7], image recognition was used for identifying the context of the augmented reality application in an archeological site in Italy.…”
Section: Mobile Augmented Reality Applications For Cultural Heritagementioning
confidence: 99%