2018
DOI: 10.1080/17538157.2018.1511565
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Persuasive system features in computer-mediated lifestyle modification interventions for physical activity

Abstract: Increasing physical activity has been identified as one of the most important factors in lifestyle modification. Previous studies have reported the effectiveness of using the Internet in motivating behavioural modifications of physical activities. The aim of this study is to identify the persuasive system features most frequently used in computermediated physical activities in the current literature. Materials and Method In this review, intervention studies were identified through a structured computerised sea… Show more

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Cited by 27 publications
(10 citation statements)
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“…The reason may be that moderate activities generally refer to sports such as badminton, table tennis, and cycling, indicating that the college student group lacks additional moderate activities in addition to some daily activities. Therefore, it is necessary to strengthen the overall amount of moderate physical activity of college students (Win et al, 2019). College students with 1-2 days of strong activities account for the most (47.26%); the proportion of students with strong activities in 10-20 min is 39.58%, which is similar to the research results of Chan et al (2019), indicating that the college student lack normal heavy exercise.…”
Section: Discussionsupporting
confidence: 71%
“…The reason may be that moderate activities generally refer to sports such as badminton, table tennis, and cycling, indicating that the college student group lacks additional moderate activities in addition to some daily activities. Therefore, it is necessary to strengthen the overall amount of moderate physical activity of college students (Win et al, 2019). College students with 1-2 days of strong activities account for the most (47.26%); the proportion of students with strong activities in 10-20 min is 39.58%, which is similar to the research results of Chan et al (2019), indicating that the college student lack normal heavy exercise.…”
Section: Discussionsupporting
confidence: 71%
“…While both UI designs were informed by PSD principles, Design B contained a greater number of principles (ie 46) across the 8 tasks compared to Design A (ie 35) (see Table 1 ). The app UIs were designed to elicit preferences of user interactions, including: ( 1 ) realistic image versus (vs) illustrative image; ( 2 ) button vs button plus infographic; ( 3 ) fill-in-the-blank vs the following: drop-down list, infographic gallery, infographic gallery plus swipe view, infographic gallery plus checkbox, infographic gallery plus structured format, and drag-and-drop; ( 4 ) slider vs slider plus infographic; ( 5 ) navigation tab vs hamburger button; ( 6 ) infographic gallery vs infographic carousel; ( 7 ) vertical layout vs horizontal layout; ( 8 ) manual vs auto calculation; and ( 9 ) voice query vs manual entry (see Tables 2 and 3 ).…”
Section: Methodsmentioning
confidence: 99%
“…To our knowledge, no bibliometric analysis of scientific literature on digital technologies for health behavior change has been published. However, a lot of research has been conducted on different aspects of PT and health domains, for example, the literature about the persuasive design principle in different technology domains [14-17] or systematic reviews about the effectiveness and prevalence of the persuasive systems [18-20]. Only a few studies evaluated the effectiveness of PT for health and well-being; it was hard to establish long-term effectiveness because of the lack of long-term evaluation methods.…”
Section: Introductionmentioning
confidence: 99%