2014
DOI: 10.1007/s00779-014-0778-z
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Persuasive software design patterns for social influence

Abstract: This article describes software design techniques for social influence as software design patterns, instantiating social influence features defined in the persuasive systems design (PSD) model. The article draws on literature from PSD, social psychology and software patterns to derive the social influence patterns, which are then implemented in a conceptual system. This paves the way for an important research track within persuasive systems research. The ultimate aim of these persuasive software patterns was t… Show more

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Cited by 43 publications
(23 citation statements)
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References 52 publications
(95 reference statements)
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“…The COM-B model is compatible with recent software design models that emphasize social influence processes (Fogg 2009), and behavior change support systems (BCSS) (Oinas-Kukkonen and Harjumaa 2009). A prevescalation intervention that acknowledges strong social influences on tobacco use, therefore, may be delivered via social media and incorporate the following design principles: (1) social learning and facilitation, (2) competition (self-regulation via comparison of their performance with peers and behavioral adjustment), (3) cooperation (motivation to adopt a target behavior by leveraging the desire to be like their peers), and (4) recognition (motivation to change behavior in order to receive personal and public recognition for their efforts and accomplishments) (Oduor et al 2014).…”
Section: Strategies For Delivering and Scaling An Interventionmentioning
confidence: 99%
“…The COM-B model is compatible with recent software design models that emphasize social influence processes (Fogg 2009), and behavior change support systems (BCSS) (Oinas-Kukkonen and Harjumaa 2009). A prevescalation intervention that acknowledges strong social influences on tobacco use, therefore, may be delivered via social media and incorporate the following design principles: (1) social learning and facilitation, (2) competition (self-regulation via comparison of their performance with peers and behavioral adjustment), (3) cooperation (motivation to adopt a target behavior by leveraging the desire to be like their peers), and (4) recognition (motivation to change behavior in order to receive personal and public recognition for their efforts and accomplishments) (Oduor et al 2014).…”
Section: Strategies For Delivering and Scaling An Interventionmentioning
confidence: 99%
“…Second, we contribute to research by showing that the medical condition plays a significant role on the design of social features together with the scientific theories, designer's interpretation, and external factors [13]. Our results can be used to underline the importance of medical condition and its sub factors in the design practice in the field of health behavior change, and give a better understanding of the current practice for creating relevant frameworks and guidelines for better supporting the practitioners in the design of the social features [3,4,5,10].…”
Section: Resultsmentioning
confidence: 78%
“…Theory [3,4], but also practice, show that social influence features are oftentimes treated as a black box. In the previous section, we shed light on this black box by presenting our results regarding the designers' rationales for the inclusion and design of social influence features in health behavior change applications .…”
Section: Discussionmentioning
confidence: 99%
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