eHealth Research, Theory and Development 2018
DOI: 10.4324/9781315385907-11
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Persuasive health technology

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Cited by 21 publications
(25 citation statements)
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References 27 publications
(30 reference statements)
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“…Furthermore, when creating engaging, gameful, or persuasive designs, designers are steering users toward a desired action. In doing so, one should be careful not to steer users toward making choices that are against their interest or will or create a very limited set of perceived choices for interaction [ 97 , 98 ]. In MyStrengths , the dice only draws exercises for strengths that each person assesses themselves as having and will thus not suggest exercises for strengths that the user considers herself or himself not to have.…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, when creating engaging, gameful, or persuasive designs, designers are steering users toward a desired action. In doing so, one should be careful not to steer users toward making choices that are against their interest or will or create a very limited set of perceived choices for interaction [ 97 , 98 ]. In MyStrengths , the dice only draws exercises for strengths that each person assesses themselves as having and will thus not suggest exercises for strengths that the user considers herself or himself not to have.…”
Section: Discussionmentioning
confidence: 99%
“…All card-sort data were exported into an Excel spreadsheet (Microsoft) that was specifically developed for the analysis of card sorts [36]. This spreadsheet was extended, adapted, and used in this study and previous research from our research group [24,26,37].…”
Section: Discussionmentioning
confidence: 99%
“…Persuasive technology is defined as 'computerized software or information systems designed to reinforce, change or shape attitudes or behaviors or both without using coercion or deception' (Oinas- Kukkonen and Harjumaa, 2009). According to Van Gemert-Pijnen et al (2018) persuasive technology is characterized by increased interactivity and engagement of users through modern information and communication technologies. A relevant instance of persuasive technology is the Embodied Conversational Agent, abbreviated as ECA.…”
Section: Persuasive Technology Providing User Supportmentioning
confidence: 99%