2019
DOI: 10.1016/j.jvcir.2019.05.007
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Personalized training through Kinect-based games for physical education

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Cited by 21 publications
(15 citation statements)
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“…The application of play activities on several techniques can improve previous learning outcomes, by applying the right strategy and in accordance with the characteristics of the game will be able to produce a successful learning [16]. Learning with an educational game system given to children shows can significantly improve physical condition [17]. Besides being able to improve the learning outcomes of its techniques, the approach to playing affective aspects such as motivation, self-confidence and cooperation also increases.…”
Section: Resultsmentioning
confidence: 99%
“…The application of play activities on several techniques can improve previous learning outcomes, by applying the right strategy and in accordance with the characteristics of the game will be able to produce a successful learning [16]. Learning with an educational game system given to children shows can significantly improve physical condition [17]. Besides being able to improve the learning outcomes of its techniques, the approach to playing affective aspects such as motivation, self-confidence and cooperation also increases.…”
Section: Resultsmentioning
confidence: 99%
“…It allowed trainers to develop customized training paths for each individual trainee. This method significantly enhanced the effects of physical training in the absence of trainers [27].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Microsoft Kinect sensor proved to be realistic and affordable for virtual environment modeling, human-computer interface, and hardware interface implementation. • Mingliang Xu et al [27] provided a Kinect-based system for physical education of trainees (children) without trainers. For training this system, Hierarchical…”
Section: Literature Reviewmentioning
confidence: 99%
“…A third example is the adaptive hand therapy game created in [ 41 ], in which the therapist’s prescription is translated into a 3D path which the patient has to follow to complete the therapy exercise. A fourth example is an algorithm used in the education field to produce personalized learning lessons using a Kinect-based system [ 42 ]. A fifth example presented in [ 9 ] demonstrates a system that uses the user’s interactions, previous performances, and preferences to recommend new game-based exercises.…”
Section: Related Workmentioning
confidence: 99%