2014
DOI: 10.1109/tciaig.2013.2282771
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Personalized Interactive Narratives via Sequential Recommendation of Plot Points

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Cited by 24 publications
(14 citation statements)
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“…Research in the domain of interactive storytelling often focuses on games (see e.g. Bulitko, 2013 andYu &Riedl, 2014) or, in connection with location based services, on museum or tourist applications (see e.g. Katifori, 2018 andPujol et al, 2013).…”
Section: Related Workmentioning
confidence: 99%
“…Research in the domain of interactive storytelling often focuses on games (see e.g. Bulitko, 2013 andYu &Riedl, 2014) or, in connection with location based services, on museum or tourist applications (see e.g. Katifori, 2018 andPujol et al, 2013).…”
Section: Related Workmentioning
confidence: 99%
“…In contrast to traditional narrative media such as books, animation, and film, interactive narrative generation enables the creation of rich, story-centric experiences in which users are active participants who shape the events and outcomes of an unfolding narrative. A range of computational approaches have been investigated for interactive narrative generation, most recently machine learning techniques such as collaborative filtering [18], dynamic Bayesian networks [19], and reinforcement learning [8,20]. These latter techniques comprise a family of data-driven systems that dynamically personalize interactive narratives by training generative models "bottom-up" from corpora of example story data.…”
Section: Ai-driven Adaptive Technologies For Adolescent Preventive Healthcarementioning
confidence: 99%
“…To bypass the brittleness of rules others have used datadriven techniques that optimize game parameters toward design goals. Hastings et al [9], Shaker et al [21], Liapis et al [13] and Yu and Riedl [26] model player preferences using neuro-evolutionary or machine learning techniques and optimize the output of these models to select potential game parameters. Harrison and Roberts [8] optimize player retention and Zook and Riedl [28] optimize game difficulty with similar techniques.…”
Section: Online Game Adaptationmentioning
confidence: 99%