2020
DOI: 10.1007/978-3-030-06237-8_3
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Personalising the Urban: A Critical Account of Locative Media and the Digital Inscription of Place

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Cited by 3 publications
(5 citation statements)
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“…Ayers et al, 2016;Colley et al, 2017;Hamari et al, 2018;Koivisto et al, 2019;Laato et al, 2022;Papangelis et al, 2017b;Riar et al, 2020), social media applications that make use of location data such as Foursquare Evans, 2016, 2020) and other geography-based media applications and technologies such as satellite-navigation, geo-art and geo-surveillance (Thielmann, 2010). LBGs have recently gained a lot of traction in popular use as well as in the scientific community for their popularity (Hamari et al, 2018) and how they are able to redefine the relationships that people have with geographical space (de Souza e Silva et al, 2021;Papangelis et al, 2020;Saker and Evans, 2020).…”
Section: Background 21 Territoriality In Location-based Gamesmentioning
confidence: 99%
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“…Ayers et al, 2016;Colley et al, 2017;Hamari et al, 2018;Koivisto et al, 2019;Laato et al, 2022;Papangelis et al, 2017b;Riar et al, 2020), social media applications that make use of location data such as Foursquare Evans, 2016, 2020) and other geography-based media applications and technologies such as satellite-navigation, geo-art and geo-surveillance (Thielmann, 2010). LBGs have recently gained a lot of traction in popular use as well as in the scientific community for their popularity (Hamari et al, 2018) and how they are able to redefine the relationships that people have with geographical space (de Souza e Silva et al, 2021;Papangelis et al, 2020;Saker and Evans, 2020).…”
Section: Background 21 Territoriality In Location-based Gamesmentioning
confidence: 99%
“…, 2017b; Riar et al. , 2020), social media applications that make use of location data such as Foursquare (Saker and Evans, 2016, 2020) and other geography-based media applications and technologies such as satellite-navigation, geo-art and geo-surveillance (Thielmann, 2010). LBGs have recently gained a lot of traction in popular use as well as in the scientific community for their popularity (Hamari et al.…”
Section: Introductionmentioning
confidence: 99%
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“…Certainly, smart cities can produce different degrees of playfulness. HRGs like Pokémon Go, for instance, can allow users to explicitly interact with their environment in a playful manner, while impacting sociality, and altering how users feel about themselves and their environment (Evans and Saker, 2019;Saker and Evans, 2020). Equally, digital technologies have the power to configure emerging approaches to space and place that may not be as overtly ludic, but are playful nonetheless.…”
mentioning
confidence: 99%