12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004. Proceedings.
DOI: 10.1109/pccga.2004.1348342
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Personalised real-time idle motion synthesis

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Cited by 44 publications
(51 citation statements)
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“…al. [8] provided a statistical framework for adding small posture variation in idle motion for virtual characters. Cassell et al [9] analyzed the frequency of body motion along with discourse structure and simulated body turns based on these statistical observations.…”
Section: Literaturementioning
confidence: 99%
See 1 more Smart Citation
“…al. [8] provided a statistical framework for adding small posture variation in idle motion for virtual characters. Cassell et al [9] analyzed the frequency of body motion along with discourse structure and simulated body turns based on these statistical observations.…”
Section: Literaturementioning
confidence: 99%
“…Previous works has designed models to add idle body motion [8], posture turns [9] based on statistical analysis , or add lower body motion using rule-based and statistical models [10]. We are trying to support and advance this research by providing a perceptually basis, ultimately pushing body motion to a more expressive level that includes different kinds of body motion variations.…”
Section: Introductionmentioning
confidence: 99%
“…A system for real-time virtual human idle motion synthesis for the body is proposed (Egges et al, 2004). This is based on motion capture (i.e.…”
Section: Third Generationmentioning
confidence: 99%
“…Recently, Mukai and Kuriyama [28] improved the interpolation function construction described in [34] by defining a specific kernel function for each input motion according to its characteristics. Other approaches based on statistical methods using PCA (principal component analysis) [10,11] produce parameterized motion in a very efficient way, by computing them in a lowdimensional space.…”
Section: Motion Blendingmentioning
confidence: 99%