2007
DOI: 10.1007/s11042-007-0155-2
|View full text |Cite
|
Sign up to set email alerts
|

Personalised e-learning through an educational virtual reality game using Web services

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
12
0
4

Year Published

2009
2009
2024
2024

Publication Types

Select...
5
4
1

Relationship

2
8

Authors

Journals

citations
Cited by 31 publications
(16 citation statements)
references
References 15 publications
0
12
0
4
Order By: Relevance
“…Content analysis of the final pool of papers ( 115) is based on a text-mining technique to find the latest topics in the literature review. This type of technique is widely used to reveal Macfadyen and Dawson (2012) Experience, e-learning and engagement Survey-panel Tak acs (2011) Experience and telepresence Case study Alterman et al (2011) Experience and e-learning Qualitative approach Packman and Meredith (2011) Experience and e-learning Qualitative approach Cheng and Wang (2011) Experience and e-learning Case study Guttentag (2010) Experience, e-learning and authenticity Case study Cheong (2010) Experience and collaborative learning Survey Gustavsson et al (2009) Experience and e-learning Case study Shuhuai et al (2009) Experience and virtual environment Case study Katsionis and Virvou (2008) Experience, e-learning, emotions and gamification Case study Holobar et al (2008) Experience and e-learning Case study Bouras and Tsiatsos (2006) Experience and e-learning Case study Saxena (2006) Experience and e-learning Case study Mikropoulos et al (2003) Experience, virtual environments, presence and interaction Survey Parkinson and Hudson (2002) Experience and interactive learning environments…”
Section: Content Analysis and Clusteringmentioning
confidence: 99%
“…Content analysis of the final pool of papers ( 115) is based on a text-mining technique to find the latest topics in the literature review. This type of technique is widely used to reveal Macfadyen and Dawson (2012) Experience, e-learning and engagement Survey-panel Tak acs (2011) Experience and telepresence Case study Alterman et al (2011) Experience and e-learning Qualitative approach Packman and Meredith (2011) Experience and e-learning Qualitative approach Cheng and Wang (2011) Experience and e-learning Case study Guttentag (2010) Experience, e-learning and authenticity Case study Cheong (2010) Experience and collaborative learning Survey Gustavsson et al (2009) Experience and e-learning Case study Shuhuai et al (2009) Experience and virtual environment Case study Katsionis and Virvou (2008) Experience, e-learning, emotions and gamification Case study Holobar et al (2008) Experience and e-learning Case study Bouras and Tsiatsos (2006) Experience and e-learning Case study Saxena (2006) Experience and e-learning Case study Mikropoulos et al (2003) Experience, virtual environments, presence and interaction Survey Parkinson and Hudson (2002) Experience and interactive learning environments…”
Section: Content Analysis and Clusteringmentioning
confidence: 99%
“…Similar to backup policies, scalability for repository-based solutions that contain terabytes of files is unfeasible unless expensive hardware is used. In the future it will be essential to establish more efficient ways for handling large amounts of unstructured data, considering that there are promising e-learning projects that are increasingly multimedia related (Katsionis and Virvou, 2008).…”
Section: Current Architecturementioning
confidence: 99%
“…Another computer-based program on second language acquisition is Diglot Reader, which was developed by (Christensen et al 2007) and is used in a way that students may read a native language text with second language vocabulary and grammatical structures increasingly embedded within the text. VIRGE, developed by (Katsionis & Virvou 2008), works as an adventure virtual reality game but it has educational content as well and supports personalized learning based on a student modeling component.…”
Section: Related Workmentioning
confidence: 99%