2002
DOI: 10.1051/ita:2002013
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Permissive strategies: from parity games to safety games

Abstract: It is proposed to compare strategies in a parity game by comparing the sets of behaviours they allow. For such a game, there may be no winning strategy that encompasses all the behaviours of all winning strategies. It is shown, however, that there always exists a permissive strategy that encompasses all the behaviours of all memoryless strategies. An algorithm for finding such a permissive strategy is presented. Its complexity matches currently known upper bounds for the simpler problem of finding the set of w… Show more

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Cited by 72 publications
(103 citation statements)
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“…The high-level idea of the algorithm of Calude et al [4] bears similarity to the approach of Bernet et al [2]: first devise a finite safety automaton that recognizes infinite sequences of priorities that result in a win for Even (in the case of Bernet et al, given an explicit upper bound on the number of occurrences of each odd priority before an occurrence of a higher priority), and then solve the safety game obtained from the product automaton that simulates the safety automaton on the game graph.…”
Section: Related Workmentioning
confidence: 99%
“…The high-level idea of the algorithm of Calude et al [4] bears similarity to the approach of Bernet et al [2]: first devise a finite safety automaton that recognizes infinite sequences of priorities that result in a win for Even (in the case of Bernet et al, given an explicit upper bound on the number of occurrences of each odd priority before an occurrence of a higher priority), and then solve the safety game obtained from the product automaton that simulates the safety automaton on the game graph.…”
Section: Related Workmentioning
confidence: 99%
“…This is not the case here, where an early cut of a branch/edge of the game may avoid a large penalty later on for blocking many edges. However our notion of multi-strategy coincides with the non-deterministic strategies of [BJW02] and [Lut08].…”
Section: Introductionmentioning
confidence: 99%
“…This quantitative approach to permissivity is rather original, and does not compare to either of the approaches found in the literature [BJW02,PR05]. Indeed classical notions of permissivity imply the largest sets of generated plays.…”
Section: Introductionmentioning
confidence: 99%
“…Under Assumption II.2, we can compute a memoryless policy from the graph G = ( S, E) of the given aug-UMDP which ensures satisfaction of (4). To this end, we compute a function f safe : S → 2 A that maps each state to a set of "safe actions" from that state.…”
Section: Definition 1 (Cost-augmented Mdp: Non-discounted Case)mentioning
confidence: 99%
“…It is noted that the penalty method in [13] does not exclude the chance of constraint violation: One has to assign reward −∞ to do so. We propose a twostep method: In the first step, the feasible set of memoryless policies is computed, by computing a strategy in a safety game on the graph of the uncertain MDP [4]. Within the set of feasible policies, we compute the optimal policy with respect to the given reward criterion.…”
Section: Introductionmentioning
confidence: 99%