2021
DOI: 10.47065/jbe.v2i3.909
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Perilaku Konsumtif Gamers Genshin Impact terhadap Pembelian Gacha

Abstract: The purpose of this study is to empirically examine the effect of gamers' consumptive behavior on gacha purchases in the Genshin Impact Game. Gacha is a game based on the player's chance and luck. Most of these games are usually free-to-play games with a gacha system as an incentive to use real currency to collect rare (limited) items. The research method used is a quantitative type. The number of research samples is 250 people from the population of Genshin Impact players whose number is unknown, with the sam… Show more

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Cited by 3 publications
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“…Game ini memadukan elemen action RPG dengan dunia terbuka yang indah dan menarik untuk dijelajahi [3]. Genshin Impact dirilis oleh miHoYo pada tahun 2020 [4]. Sejak perilisannya, Genshin Impact telah menjadi salah satu game mobile yang sangat populer di seluruh dunia, termasuk di Indonesia [5].…”
Section: Pendahuluanunclassified
“…Game ini memadukan elemen action RPG dengan dunia terbuka yang indah dan menarik untuk dijelajahi [3]. Genshin Impact dirilis oleh miHoYo pada tahun 2020 [4]. Sejak perilisannya, Genshin Impact telah menjadi salah satu game mobile yang sangat populer di seluruh dunia, termasuk di Indonesia [5].…”
Section: Pendahuluanunclassified
“…Through a detailed analysis of its crosscultural communication strategy, the paper aims to provide valuable insights and recommendations for the promotion of Chinese traditional culture abroad. By doing so, it hopes to contribute to the internationalization of Chinese culture and to position "Genshin Impact" as a leader in the international game market [4].…”
Section: Introductionmentioning
confidence: 99%