Pergerakan Non-Playable Character dalam Game Stealth Menggunakan Finite State Machine
Angga Adetiya,
Hanny Haryanto,
Erlin Dolphina
et al.
Abstract:Stealth is a game genre that relies on hiding skills and strategizing to complete missions. Challenges in the form of enemy Non-Playable Characters (NPC) are one of the vital elements of this genre game. However, NPCs generally only move according to a predetermined line or path of movement, so that their movements can be estimated easily after the player has seen them several times. This causes the movement of NPCs to look monotonous and not challenging. Finite State Machine (FSM) is an artificial intelligenc… Show more
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