Abstract:Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational run‐time cost, which hinders their deployment; and simulation‐to‐real gap, which impedes the synthesis of specific real‐world cloth samples. To circumvent both issues we propose PERGAMO, a data‐driven approach to learn a deformable model for 3D garments from monocular images. To this end, we first… Show more
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