Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems 2015
DOI: 10.1145/2702123.2702607
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Performance and Ergonomics of Touch Surfaces

Abstract: Figure 1. This paper presents performance and ergonomics indices for six typical touchscreen surfaces. Motion capture-based biomechanical simulation was used to understand differences in speed, accuracy, posture, energy expenditure, and muscle group differences. This figure shows the median postures recorded in the study. ABSTRACTAlthough different types of touch surfaces have gained extensive attention in HCI, this is the first work to directly compare them for two critical factors: performance and ergonomics… Show more

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Cited by 61 publications
(8 citation statements)
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“…In this research, we broaden psychophysiological measures to objective measures [ 40 ] as physical activities are important indicators of comfort/discomfort as well, e.g. Brachynskyi et al [ 41 ] evaluated the comfort of sitting postures while using a touchscreen by 1) a motion capture system and 2) a custom built chair which measured the forced applied by the user in various directions. For visual fatigue, the length of saccades, the fixation durations, and features related to blinking collected from eye tracking devices were often used as indicators [ 42 ].…”
Section: Literature Reviewmentioning
confidence: 99%
“…In this research, we broaden psychophysiological measures to objective measures [ 40 ] as physical activities are important indicators of comfort/discomfort as well, e.g. Brachynskyi et al [ 41 ] evaluated the comfort of sitting postures while using a touchscreen by 1) a motion capture system and 2) a custom built chair which measured the forced applied by the user in various directions. For visual fatigue, the length of saccades, the fixation durations, and features related to blinking collected from eye tracking devices were often used as indicators [ 42 ].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Bi et al improved Fitts' law by introducing the FFitts model for small target acquisition on touchscreens [8]. By varying form factors (tablet, laptop, tabletop, public display, smartphone 2-handed, smartphone 1-handed), Bachynskyi et al measured throughput and muscle activation [5]. They found an average throughput of 6.55bps, with tabletop and 2-handed smartphone throughput about 20% higher and tablet and laptop about 11% lower.…”
Section: Pointingmentioning
confidence: 99%
“…Most research examining touch input performance has implicitly imposed the use of a single finger of the dominant hand [21,34,11,46,8,5,40,39,45,42] or the dominant hand index finger and thumb for object transformation [54,3]. Few studies focus on the accuracy and speed of specific fingers when used individually or when multiple fingers are used together as a chord [15].…”
Section: Introductionmentioning
confidence: 99%
“…This means action items (in this case the annotation interface) should be within the functional area of the thumb. Since distinctive body postures use distinctive sets of muscles [3], we ensured that at least for standing interaction, asymmetric bimanual input with thumb is comfortable [29].…”
Section: Designing Our Mobile Annotation Methodsmentioning
confidence: 99%