2020 4th International Conference on Vocational Education and Training (ICOVET) 2020
DOI: 10.1109/icovet50258.2020.9230276
|View full text |Cite
|
Sign up to set email alerts
|

Performance Analysis of Augmented Reality Based on Vuforia Using 3D Marker Detection

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
4
0
2

Year Published

2022
2022
2024
2024

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 19 publications
(10 citation statements)
references
References 10 publications
0
4
0
2
Order By: Relevance
“…The great potential that AR has to improve the quality and fluency of teaching-learning is what makes it stand out (Sendari et al, 2020). Learning chemistry with this technology allows students to complement the study of various topics, favouring the understanding of chemical elements and the formation of chemical compounds (Iyamuremye et al, 2022).…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…The great potential that AR has to improve the quality and fluency of teaching-learning is what makes it stand out (Sendari et al, 2020). Learning chemistry with this technology allows students to complement the study of various topics, favouring the understanding of chemical elements and the formation of chemical compounds (Iyamuremye et al, 2022).…”
Section: Methodsmentioning
confidence: 99%
“…C# programming language, this object-oriented scripting language, is used for programming in Unity (Zapata et al, 2020). Vuforia 8.3.8, JDK, SDK, is a library that allows the detection of objects by markers set to display 3D objects (Sendari et al, 2020;Unity, 2018). Mobile-D methodology; Sublime text editor for programming and the indispensable use of a computer with 8GB RAM, 250GB Solid Disk, and Windows 10 Operating System for optimal application execution.…”
Section: Questionsmentioning
confidence: 99%
“…Sedangkan studi literatur dilakukan untuk mengumpulkan data untuk pengembangan dan perancangan game menggunakan Augmented Reality (AR) dengan marker base, dengan jurnal referensi yang dikumpulkan dari jurnal terindeks SINTA. Metode yang digunakan dalam pengembangan game Augmented Reality (AR) ialah metode pengembangan game berbasi AR dengan bantuan MDLC [15] dengan mempergunakan metode waterfall yang berisikan atas empat tahap, yakni pengumpulan data, analisis proyek, perancangan aplikasi, serta pengujian aplikasi [16].…”
Section: Metode Penelitianunclassified
“…Therefore, specific parameters for choosing a suitable marker-based are needed to pay attention. Table 1 shows the marker-based detection parameter [21].…”
Section: Ar Design Marker-based Parametersmentioning
confidence: 99%