2022
DOI: 10.3390/computers11050069
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Performance Analysis of an Adaptive Rate Scheme for QoE-Assured Mobile VR Video Streaming

Abstract: The emerging 5G mobile networks are essential enablers for mobile virtual reality (VR) video streaming applications assuring high quality of experience (QoE) at the end-user. In addition, mobile edge computing brings computational resources closer to the user equipment (UE), which allows offloading computationally intensive processing. In this paper, we consider a network architecture for mobile VR video streaming applications consisting of a server that holds the VR video content, a mobile edge virtualization… Show more

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Cited by 6 publications
(7 citation statements)
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References 45 publications
(50 reference statements)
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“…Some researches use mobile edge virtualization and caching technology to deal with different wireless link states of users adaptively by providing a variety of modulation and coding schemes at different rates to reduce network load. 15 The third method is to greatly reduce the rotation delay by rendering a viewport larger than the user's viewing angle, and reusing the adjacent areas of the previous frames in the way of intra-frame navigation on the client side. The extra viewport range is positively correlated with network delay and user head rotation speed.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Some researches use mobile edge virtualization and caching technology to deal with different wireless link states of users adaptively by providing a variety of modulation and coding schemes at different rates to reduce network load. 15 The third method is to greatly reduce the rotation delay by rendering a viewport larger than the user's viewing angle, and reusing the adjacent areas of the previous frames in the way of intra-frame navigation on the client side. The extra viewport range is positively correlated with network delay and user head rotation speed.…”
Section: Related Workmentioning
confidence: 99%
“…Some studies focus on the inter‐frame similarity problem of multi‐user VR video rendering, by maintaining a VR video frame cache on the edge server, adaptive reuse of redundant VR frames between different users, thus greatly reducing the rendering load. Some researches use mobile edge virtualization and caching technology to deal with different wireless link states of users adaptively by providing a variety of modulation and coding schemes at different rates to reduce network load 15 . The third method is to greatly reduce the rotation delay by rendering a viewport larger than the user's viewing angle, and reusing the adjacent areas of the previous frames in the way of intra‐frame navigation on the client side.…”
Section: Related Workmentioning
confidence: 99%
“…In [6], an examination of a network structure tailored for mobile VR video streaming applications is undertaken. The study encompasses various modulation and coding schemes offering different rates, with a subsequent analysis of performance metrics including blocking probability, throughput, queueing delay, and average packet error rate, taking into account Nakagami-m fading on the wireless link.…”
Section: Related Workmentioning
confidence: 99%
“…Nonlinear mapping functions achieve higher correlations compared to the corresponding linear functions [17]. The most frequently utilized mapping functions are shown in the expressions below and include the logistic (2), cubic (3), exponential (4), logarithmic (5) and power function (6):…”
Section: ) Mapping Functionsmentioning
confidence: 99%
“…The research [35] discusses the advantages of millimeter wave in VR video transmission and proposes a solution using mobile edge computing as well as pre-caching, aiming to provide reliable VR video transmission, taking the more interactive VR games as the research object. In the research [36], the problem of fusing millimeter wave communication, Given above analysis and description, we summarize main contributions of this paper as follows:…”
Section: Introductionmentioning
confidence: 99%