2020
DOI: 10.1016/j.humov.2020.102592
|View full text |Cite
|
Sign up to set email alerts
|

Performance among different types of myocontrolled tasks is not related

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
11
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 11 publications
(14 citation statements)
references
References 45 publications
0
11
0
Order By: Relevance
“…There were significant correlations between the time taken to decide which muscle to activate to operate the hand and a measure of gaze behaviour, between one measure of tracking an EMG signal and the time taken to complete the cylinder task, and between another EMG tracking measure and one of the measures relating to symmetry of real-world arm use, however, these correlations were fairly weak (τ b = 0.332 to 0.357). Researchers have shown that performance on a given myoelectric task does not correlate with performance on a different myoelectric task, suggesting that a general myocontrol skill does not exist 13 . Another study from the same group found no relationship between skill in controlling EMG and performance on a functional task 10 .…”
Section: Discussionmentioning
confidence: 99%
“…There were significant correlations between the time taken to decide which muscle to activate to operate the hand and a measure of gaze behaviour, between one measure of tracking an EMG signal and the time taken to complete the cylinder task, and between another EMG tracking measure and one of the measures relating to symmetry of real-world arm use, however, these correlations were fairly weak (τ b = 0.332 to 0.357). Researchers have shown that performance on a given myoelectric task does not correlate with performance on a different myoelectric task, suggesting that a general myocontrol skill does not exist 13 . Another study from the same group found no relationship between skill in controlling EMG and performance on a functional task 10 .…”
Section: Discussionmentioning
confidence: 99%
“…Since it is probable that training will always be comparatively lengthy, we are developing gamified protocols to target user engagement. A corresponding technical challenge will be to validate that learned skills actually transfer to prosthesis control [48]. We do not view the work presented as controller implementations per se, rather as a framework within which arbitrary multidimensional spaces can be adapted according to the availability of control channels.…”
Section: Discussionmentioning
confidence: 99%
“…Serious games for prosthetic training can only be expected to yield fruitful results beyond engagement when they incorporate tasks that are found to facilitate prosthetic skill. We recommend that the research community investigates which types of myogame tasks might facilitate transfer, as the only existing results at the time of writing this paper indicate a lack of effectiveness [ 19 , 30 , 73 ]. This lack does not necessarily hold true for all tasks that are not related to activities of daily living, however, and ignoring abstract tasks entirely would exclude a wide range of possible avenues for prosthetic game development.…”
Section: Where Do We Go From Here?mentioning
confidence: 99%
“…More long-term and ideally home-based experiments are needed to conclusively test for any prosthetic skill transfer that might occur with the consistent use of prosthetic gaming devices. Even though previous studies indicate that no change in prosthetic ability occurs after training with a myogame [ 19 , 30 , 73 ], these only tested the effect of comparatively short training sessions with able-bodied people or very small groups of prosthesis users. It should also be tested whether prosthetic gaming has the potential to support traditional prosthetic training by allowing for supplementary practice sessions between visits to the prosthetist.…”
Section: Where Do We Go From Here?mentioning
confidence: 99%