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2021
DOI: 10.1145/3478513.3480514
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Perceptual model for adaptive local shading and refresh rate

Abstract: Intel 2019]. All these works propose a dynamic quality control mechanism that allocates the rendering budget to those aspects of an image or animation that have the highest impact on the overall quality. In this work, we propose to control both the VRS state map and the refresh rate, based on all major factors affecting image quality: texture content, on-screen velocities, luminance, effective resolution, and display persistence. We build on the work of Denes et al. [2020], and extend the visual quality model … Show more

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Cited by 18 publications
(5 citation statements)
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References 49 publications
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“…This reprojection detected and reevaluated artifacts and disocclusions according to a confidence value determined by a perception-based metric. Jindal et al [154] proposed the variable-rate shading pipeline to accelerate rasterization rendering performance. This approach divides the output image into a number of 16×16 image tiles, and subsequently adaptively adjusts the shading accuracy and refresh rate of each image tile based on spatio-temporal and the spatio-luminance CSFs.…”
Section: Multi-spatial Resolution Rasterization For Geometric Meshesmentioning
confidence: 99%
“…This reprojection detected and reevaluated artifacts and disocclusions according to a confidence value determined by a perception-based metric. Jindal et al [154] proposed the variable-rate shading pipeline to accelerate rasterization rendering performance. This approach divides the output image into a number of 16×16 image tiles, and subsequently adaptively adjusts the shading accuracy and refresh rate of each image tile based on spatio-temporal and the spatio-luminance CSFs.…”
Section: Multi-spatial Resolution Rasterization For Geometric Meshesmentioning
confidence: 99%
“…We leave the task of creating a multiband and color-aware model tailored for measuring reactive latency for future work. Our model also does not consider scenarios where motion [Jindal et al 2021] and refresh rates [Krajancich et al 2021] may play a critical role, especially during saccades [Schweitzer and Rolfs 2021]. We aim to extend our model to consider spatio-temporal effects and complex dynamic scenarios in the future.…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…fovea, and decreasing progressively toward peripheral vision. Several recent approaches in the area of foveated rendering have proposed to utilize this effect to improve performance and quality of graphics on near-eye displays [12,13,20,28,30]. An example is shown in Figure 2(a).…”
Section: Spatial Propertiesmentioning
confidence: 99%
“…An example is shown in Figure 2(a). However, due to the complexity of foveated rendering algorithms, realizing practical performance enhancement in FPS demands novel GPU architectural support [30].…”
Section: Spatial Propertiesmentioning
confidence: 99%
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