2013
DOI: 10.1145/2422105.2422107
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Perceptual importance of lighting phenomena in rendering of animated water

Abstract: Recent years have seen increasing research in perceptually-driven reductions in the costs of realistically rendered imagery. Water is complex and recognizable, and continues to be in the forefront of research. However, the contribution of individual lighting phenomena to the perceived realism of virtual water has not been addressed. All these phenomena have costs associated with their rendering, but does the visual benefit outweigh these costs? This study investigates the human perception of various illuminati… Show more

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Cited by 4 publications
(6 citation statements)
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References 39 publications
(33 reference statements)
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“…Having a reference video even stabilizes results from strongly di ering visualization styles as illustrated with the studies of C 0 . The reference video is also the reason why we believe our results do not contradict previous work that found signi cant in uence of rendering styles on perception for animated water (Bojrab et al 2013). Regarding liquid motions in the humanscale regime, our results indicate that the in uence of rendering can be made negligible by providing a visual reference.…”
Section: Visual Accuracy For Simulationssupporting
confidence: 66%
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“…Having a reference video even stabilizes results from strongly di ering visualization styles as illustrated with the studies of C 0 . The reference video is also the reason why we believe our results do not contradict previous work that found signi cant in uence of rendering styles on perception for animated water (Bojrab et al 2013). Regarding liquid motions in the humanscale regime, our results indicate that the in uence of rendering can be made negligible by providing a visual reference.…”
Section: Visual Accuracy For Simulationssupporting
confidence: 66%
“…In the area of deformable objects, Han and Keyser (2016) studied how visual details can in uence the perceived sti ness of materials. Bojrab et al (2013) studied how rendering styles of liquids in uence user opinion. While this work also considers liquids, our goal is in a way orthogonal to theirs.…”
Section: Related Workmentioning
confidence: 99%
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“…Perceptual models have been further applied to improving virtual simulations [50], character animations [51,59], human body modeling [64], luid simulations [10,70], and crowd simulations [71]. High dynamic range imaging and tone mapping beneits from models of human light adaptation [41], color to gray conversions simulate human color sensitivity [48,65].…”
Section: Related Workmentioning
confidence: 99%