“…It has the advantage over reaction times of providing measures of processing that are not confounded with execution or motor selection issues. Additionally, it is often used as a robust predictor of susceptibility to cognitive dysfunction since larger backward masking is typically associated with lower functioning, a finding noted in schizophrenics (Green & Nuechterlein, 1999;McClure, 2001;Saccuzzo et al, 1996), dyslexics (Di Lollo, Hanson, & McIntyre, 1983;Lovegrove & Brown, 1978;Williams & Lecluyse, 1990), and older adults (Di Lollo, Arnett, & Kruk, 1982;Waszak, Schneider, Li, & Hommel, 2009). Here we show that action video game experience can change visual backward masking, but in this case for the better.…”