2024
DOI: 10.1016/j.ijer.2024.102348
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Perceptions of pre-service teachers while developing a virtual educational escape room (VEER) using online collaborative learning

Vered Yeflach-Wishkerman
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“…The use of digital technology, particularly online games, has become an indispensable part of daily life for many individuals, including learners (Damayanti et al, 2023;Ramadhan, 2020). This phenomenon raises questions about how the use of online games can affect learners' learning achievement (Huang et al, 2024;Yeflach-Wishkerman, 2024). As an exciting and interactive entertainment tool, online games offer an immersive and often addictive experience to their users (Asmiati et al, 2021;Hang et al, 2023).…”
Section: Introductionmentioning
confidence: 99%
“…The use of digital technology, particularly online games, has become an indispensable part of daily life for many individuals, including learners (Damayanti et al, 2023;Ramadhan, 2020). This phenomenon raises questions about how the use of online games can affect learners' learning achievement (Huang et al, 2024;Yeflach-Wishkerman, 2024). As an exciting and interactive entertainment tool, online games offer an immersive and often addictive experience to their users (Asmiati et al, 2021;Hang et al, 2023).…”
Section: Introductionmentioning
confidence: 99%