2018
DOI: 10.1080/13574809.2018.1444471
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Perception of density by pedestrians on urban paths: an experiment in virtual reality

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Cited by 18 publications
(24 citation statements)
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“…At present, there are two stimuli-presenting modes. One is to model and compose the scene using pictures through a variety of landscape elements, using computer-aided design (CAD), Geographic Information System (GIS) and other software, and then to construct a static or dynamic virtual digital landscape [19,20,21,22]. The other is to connect landscape materials collected on the sites or artificially synthesized materials (such as panoramic photos and venue recordings) to VR headsets, such as a VR headphone and VR earphone, so that participants can immerse themselves in the virtual world through VR devices, expecting to have the same experiences as the real landscape [23,24,25].…”
Section: Introductionmentioning
confidence: 99%
“…At present, there are two stimuli-presenting modes. One is to model and compose the scene using pictures through a variety of landscape elements, using computer-aided design (CAD), Geographic Information System (GIS) and other software, and then to construct a static or dynamic virtual digital landscape [19,20,21,22]. The other is to connect landscape materials collected on the sites or artificially synthesized materials (such as panoramic photos and venue recordings) to VR headsets, such as a VR headphone and VR earphone, so that participants can immerse themselves in the virtual world through VR devices, expecting to have the same experiences as the real landscape [23,24,25].…”
Section: Introductionmentioning
confidence: 99%
“…[32] (p. 404). It is also found that increased visibility and a preferred view created by urban green/open space help to lower the perceived density and that a canopy of leaves and branches of street trees contributes to a moderation in the scale of wide streets and tall buildings [17].…”
Section: Streets As Open Space and Crowdingmentioning
confidence: 98%
“…Owing to unbridled horizontal and vertical expansion, some modern cities are often compared to concrete jungles, featuring a clutter of tall buildings and structures, labyrinth-like circulation systems, and insufficient natural ventilation (Figure 17). This type of crowdedness comes from individuals' negative impressions of the built environment, since "tall buildings, limited spacing and complex layouts increase the perception of density significantly" [17]. Therefore, Churchman provided a list of design variables such as small neighbourhoods, greater spacing, and separated building entrances, in order to form a low-density impression [32].…”
Section: Perceived Densitymentioning
confidence: 99%
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“…Meanwhile, the requirements for the listeners' auditory memory decline. Currently, binaural technology is primarily used in virtual reality to restore a real listening experience [4][5][6][7]. Focused on better recovering the real listening experience in virtual hearing, some other researches involved Head-Related Transfer Function (HRTF), a vital clue that describes the filtering effect of body surface of a listener as a sound propagates from the source to the ear drum in free space, to restore the spatialization cues of virtual sounds [8][9][10].…”
Section: Introductionmentioning
confidence: 99%