2015
DOI: 10.1007/978-3-319-22888-4_30
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Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars

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Cited by 7 publications
(3 citation statements)
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“…For example, the present study used photorealistic facial animations as stimuli, whose ecological validity remains unknown. Yet, several studies have shown that emotional expressions from both static (Dyck et al, 2008) and dynamic virtual computer-animated avatars (Faita et al, 2015) are comparable to those from real human emotions in terms of recognition accuracy and other social judgments, including the ability to replicate impairments found in clinical populations (Dyck, Winbeck, Leiberg, Chen, & Mathiak, 2010). Moreover, this set of stimuli is known to be sufficiently sensitive to reveal the existence of cultural and individual differences in how information from faces is extracted in order to make emotional judgments (Jack & Schyns, 2017).…”
Section: Discussionmentioning
confidence: 99%
“…For example, the present study used photorealistic facial animations as stimuli, whose ecological validity remains unknown. Yet, several studies have shown that emotional expressions from both static (Dyck et al, 2008) and dynamic virtual computer-animated avatars (Faita et al, 2015) are comparable to those from real human emotions in terms of recognition accuracy and other social judgments, including the ability to replicate impairments found in clinical populations (Dyck, Winbeck, Leiberg, Chen, & Mathiak, 2010). Moreover, this set of stimuli is known to be sufficiently sensitive to reveal the existence of cultural and individual differences in how information from faces is extracted in order to make emotional judgments (Jack & Schyns, 2017).…”
Section: Discussionmentioning
confidence: 99%
“…We also did the same for the character models implemented in the maze, as people's facial appearances can produce stable impressions of trustworthiness [18][19][20][21], similarly to social information [22,44]. As such, we selected characters from the Microsoft Rocketbox virtual avatar library (https://github.com/microsoft/Microsoft-Rocketbox) who had previously been shown to be emotionally neutral in their default expressions [45].…”
Section: Stimulus Selectionmentioning
confidence: 99%
“…Faita and colleagues 65 investigated the correlation between dynamism and realism of virtual faces performing facial expressions. In their study, two groups with different expertise in virtual reality were asked to associate a score 1-5 to each of the emotion rendered on the virtual character.…”
Section: Virtual Charactersmentioning
confidence: 99%