2014
DOI: 10.1007/978-3-319-08189-2_7
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Perception and Manipulation of Game Control

Abstract: Abstract. Brain-computer interfaces do not provide perfect recognition of user input, for similar reasons as natural input modalities. How well can users assess the amount of control they have, and how much control do they need? We describe an experiment where we manipulated the control users had in a keyboard-controlled browser game. The data of 211 runs from 87 individuals indicates a significant linear correlation between users' sense of control and the amount of control they really had in terms of mutual i… Show more

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Cited by 2 publications
(1 citation statement)
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References 22 publications
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“…Both Kay et al and Katsuragawa et al noticed that different recognizers are perceived differently by users [8,9]. However, acceptable accuracy was only investigated in the context of automation with which user is passive [9], like notifications, or input recognition [8,16]. Automated tasks were not considered, and usability only in the context of input recognition.…”
Section: Automated Tasks and Acceptable Accuracymentioning
confidence: 99%
“…Both Kay et al and Katsuragawa et al noticed that different recognizers are perceived differently by users [8,9]. However, acceptable accuracy was only investigated in the context of automation with which user is passive [9], like notifications, or input recognition [8,16]. Automated tasks were not considered, and usability only in the context of input recognition.…”
Section: Automated Tasks and Acceptable Accuracymentioning
confidence: 99%