2018
DOI: 10.1609/aaai.v32i1.11367
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Perception-Action-Learning System for Mobile Social-Service Robots Using Deep Learning

Abstract: We introduce a novel perception-action-learning system for mobile social-service robots. The state-of-the-art deep learning techniques were incorporated into each module which significantly improves the performance in solving social service tasks. The system not only demonstrated fast and robust performance in a homelike environment but also achieved the highest score in the RoboCup2017@Home Social Standard Platform League (SSPL) held in Nagoya, Japan.

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Cited by 5 publications
(3 citation statements)
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“…This allowed the design and development of more complex robots [28] and control architectures based on how the human brain processes [5] to improve robotic capabilities to perform specific tasks. However, when it comes to include the human in-the-loop, authors recognize that it is not enough to obtain human-like robots [22]. That is why we extended it including the human's intention.…”
Section: Related Workmentioning
confidence: 99%
“…This allowed the design and development of more complex robots [28] and control architectures based on how the human brain processes [5] to improve robotic capabilities to perform specific tasks. However, when it comes to include the human in-the-loop, authors recognize that it is not enough to obtain human-like robots [22]. That is why we extended it including the human's intention.…”
Section: Related Workmentioning
confidence: 99%
“…This allowed the design and development of more complex robots [9] and control architectures based on how the human brain processes [10] to improve robotic capabilities to perform specific tasks. However, when it comes to include the human in-the-loop, authors recognize that it is not enough to obtain human-like robots [11]. That is why we extended it including the human's intention.…”
Section: Related Workmentioning
confidence: 99%
“…Humans are often at the centre of such interactions and detecting human actions is an important practical and scientific problem. In order to develop more dynamic virtual worlds and smarter robots [1], it is necessary to teach machines to capture, understand and replicate these interactions. The information that is need to be learnt is widely available in the form of large video collections.…”
Section: Introductionmentioning
confidence: 99%