2023
DOI: 10.1007/s10055-023-00793-0
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Perceived usefulness of, engagement with, and effectiveness of virtual reality environments in learning industrial operations: the moderating role of openness to experience

Abstract: The development of virtual reality (VR) in enhancing the effectiveness of the learning process, with its interactive, immersive, and intuitive pedagogical environment, has become a necessity for corporations with increasingly complex operations. However, VR users’ perceptions, openness and learning effectiveness are seldom comprehensively evaluated, particularly in learning complex industrial operations. In this study, grounded in the technology acceptance model, a moderated mediation model of perceived useful… Show more

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Cited by 17 publications
(2 citation statements)
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“…It is when a particular user believes that using a particular technology, like Zoom, requires little to no effort. PU, on the other hand, is tied to a system's actual effectiveness and productivity, as well as the broader advantages it offers to boost user performance (Wong et al, 2023). In this regard, a user of a particular technology, like Zoom, perceives that it will be highly beneficial for them to use said platform.…”
Section: Revisiting the Technology Acceptance Model And Hypotheses Fo...mentioning
confidence: 99%
“…It is when a particular user believes that using a particular technology, like Zoom, requires little to no effort. PU, on the other hand, is tied to a system's actual effectiveness and productivity, as well as the broader advantages it offers to boost user performance (Wong et al, 2023). In this regard, a user of a particular technology, like Zoom, perceives that it will be highly beneficial for them to use said platform.…”
Section: Revisiting the Technology Acceptance Model And Hypotheses Fo...mentioning
confidence: 99%
“…Uses of Virtual reality in science learning. (Kurniawati et al, 2020); (Supriadi & Hignasari, 2019); (Ginting et al, 2023) Use of Virtual Reality as a learning medium (Wang et al, 2023); (Elme et al, 2022); (Safadel & White, 2020); (Motejlek & Alpay, 2023) Use of Virtual Reality as a competency test medium (Bao, 2022); (Trudeau et al, 2023); (Larson & Sutton, 1978); (Huang et al, 2022); (Laine et al, 2023); (Wong et al, 2023); (Johnson-Glenberg et al, 2023) Learning & Competency Test in the Film Industry There are several uses for virtual reality in science learning. Use of Virtual Reality as a learning medium: Learning media is anything that can be used to channel messages from the sender to the recipient to stimulate the thoughts, feelings, attention, and interests, as well as the will of students in such a way that the learning process occurs to achieve effective learning goals.…”
Section: Sourcementioning
confidence: 99%