2013
DOI: 10.4018/ijgbl.2013010103
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Perceived Sociability and Social Presence in a Collaborative Serious Game

Abstract: Collaborative serious games have proven to have the potential to support joint knowledge construction, and there is a growing interest in applying such games to promote high-level learning. However, most of the existing studies have focused on the effects of functional, task-specific support while ignoring the social aspects of collaborative learning. This study is one aim to fill in the knowledge gap in order to understand how learners experience educational games as a means of social interaction and collabor… Show more

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Cited by 12 publications
(17 citation statements)
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References 33 publications
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“…Our previous findings have indicated that the sociability of a game environment is connected to the emergent sense of social presence (Oksanen & Hämäläinen, 2013). The results of the current study first reinforce the idea that social presence is an essential part of the game experience in multiplayer games.…”
Section: Resultssupporting
confidence: 87%
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“…Our previous findings have indicated that the sociability of a game environment is connected to the emergent sense of social presence (Oksanen & Hämäläinen, 2013). The results of the current study first reinforce the idea that social presence is an essential part of the game experience in multiplayer games.…”
Section: Resultssupporting
confidence: 87%
“…From the game experience point of view, we focus on studies that use the GEQ to evaluate subjective game experiences in entertainment (Poels et al, 2008) and serious games (De Grove et al, 2010). From the collaborative learning perspective, we look at the results of this case study in relation to our previous studies using the same game as in this study (Hämäläinen & Oksanen, 2012; Oksanen & Hämäläinen, 2013).…”
Section: Discussionmentioning
confidence: 99%
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