2018
DOI: 10.3389/fpsyg.2018.00743
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Perceived Ownership of Avatars Influences Visual Perspective Taking

Abstract: Modern computer-based applications often require the user to interact with avatars. Depending on the task at hand, spatial dissociation between the orientations of the user and the avatars might arise. As a consequence, the user has to adopt the avatar’s perspective and identify herself/himself with the avatar, possibly changing the user’s self-representation in the process. The present study aims to identify the conditions that benefit this change of perspective with objective performance measures and subject… Show more

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Cited by 22 publications
(17 citation statements)
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“…Identification with an avatar in a game entails psychological interpersonal skills, such as Theory of Mind (ToM) abilities [33]. ToM is defined as the "the ability to attribute and reason about mental states of others" [34].…”
Section: Imaging Studies On Self-concept and Theory Of Mindmentioning
confidence: 99%
“…Identification with an avatar in a game entails psychological interpersonal skills, such as Theory of Mind (ToM) abilities [33]. ToM is defined as the "the ability to attribute and reason about mental states of others" [34].…”
Section: Imaging Studies On Self-concept and Theory Of Mindmentioning
confidence: 99%
“…This finding confirms the importance of action effects for perspective taking (cf. Böffel & Müsseler, 2018, 2019a and shows moreover that the modulation of the sagittal SNARC effects in Experiment 1 was largely driven by visual left/right hand movements of the avatar. The results of the present study lead to the conclusion that the distal effects are mapped onto a horizontal axis, based on the presence of the avatar alone.…”
Section: Discussionmentioning
confidence: 73%
“…However, it is hard to imagine that the same explanation holds up in our current study, as the situation in our experiment gives the participant complete control over the avatar, turning it into a tool-use scenario rather than a social interaction. Past studies that tried to manipulate the perception of an avatar as either independent or controlled found larger avatar-based compatibility effects in the controlled scenario (Böffel & Müsseler, 2018). This increases the likelihood that the mechanisms behind these avatarcompatibility effects are different compared to the social co-representation of another person's action.…”
Section: Discussionmentioning
confidence: 96%
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“…Even though compatibility effects are overall reliable, they can be influenced by additional manipulations, for example, regarding intention (Hommel, 1993a), reference frames (Böffel & Müsseler, 2019b, 2019a, 2020Hommel & Lippa, 1995;Müsseler et al 2019), the frequency of compatible and incompatible trials (Hommel, 1994), or instruction (Böffel & Müsseler, 2018;Heister & Schroeder-Heister, 1994). In the present study, we examine whether one of the central claims of the dimensional overlap model, the automatic activation of the spatially corresponding response, holds true in the context of the avatar-compatibility task in which compatibility is manipulated by the presentation of an avatar.…”
Section: Introductionmentioning
confidence: 99%