2014
DOI: 10.1016/j.chb.2013.09.016
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Perceived control and gender difference on the relationship between trialability and intent to play new online games

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Cited by 41 publications
(37 citation statements)
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“…In the current research, perceived control is defined as ''the users' perception of how challenging it is to play online games and how skillful the user is when playing the game'' [58]. Wang [71] verified that perceived control of the game process positively influences player's intention to play massively multiplayer online games (MMOGs). In the MOBA gaming setting, perceived control means that the game can be easier and more enjoyable to control.…”
Section: Environmental Factors: the Technical Features And Social Intmentioning
confidence: 81%
See 1 more Smart Citation
“…In the current research, perceived control is defined as ''the users' perception of how challenging it is to play online games and how skillful the user is when playing the game'' [58]. Wang [71] verified that perceived control of the game process positively influences player's intention to play massively multiplayer online games (MMOGs). In the MOBA gaming setting, perceived control means that the game can be easier and more enjoyable to control.…”
Section: Environmental Factors: the Technical Features And Social Intmentioning
confidence: 81%
“…From our research findings, we see that the influence of interaction perception on engagement between PCs and mobile phones is quite different; therefore, it is possible to discuss the interactive effect of online and offline interaction on the experience perception of players in the future. For example, Zhong tested whether collective MMORPG (Massively Multiplayer Online Role-Playing Games) play influences offline social capital via the mediation of online social capital [71].…”
Section: Limitations and Future Researchmentioning
confidence: 99%
“…Understanding online gamers behaviors and the factors affecting these behaviors can significantly contribute toward the success of the online games from the marketing perspective (Wu and Liu, 2007;Wang, 2014). In the line with previous literature, our study considers customer loyalty as a critical behavioral consequent to firms' success in online settings (Teng andChen, 2014, Hsiao andTang, 2016), and it can be of substantial value to both customers and companies as well (Hsiao and Chen, 2016).…”
Section: Introductionmentioning
confidence: 81%
“…Previous studies have established the importance of perceived control for online shopping (Karjaluoto, Lehto, Leppäniemi, & Jayewardene, 2008;Koufaris, 2002;Wang, 2014;Wolfinbarger & Gilly, 2001). Wolfinbarger and Gilly (2001) highlight that finding the desired information on a website and following a system that allows information to be personalised, are likely to increase the level of perceived control.…”
Section: Perceived Controlmentioning
confidence: 99%