2022
DOI: 10.25078/jpm.v8i02.1415
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Penggunaan Gadget Terhadap Perilaku Sosial Anak Di Sekolah Dasar

Abstract: Penggunaan gadget yang digunakan secara efektif akan berdampak positif bagi penggunanya. Namun, siswa usia sekolah dasar belum dapat menggunakan gadget secara efektif, sehingga tidak jarang penggunaan gadget lebih banyak memberikan dampak negatif daripada dampak positif. Salah satu dampak negatif yang ditunjukkan secara langsung adalah penggunaan gadget secara berlebihan yang dapat mempengaruhi perilaku sosial siswa. Penelitian ini bertujuan untuk menganalisis dampak penggunaan gadget terhadap perilaku sosial … Show more

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Cited by 2 publications
(3 citation statements)
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“…The benefits of using gadgets will be felt and positive if they are used properly or according to their true purpose (Munawar & Zuhri, 2018;Umri et al, 2020). For example, children use gadgets to access information in order to increase knowledge, insight and facilitate communication (Prasetyo et al, 2022;Rozalia, 2017). Parents' economic factors are one of the factors that contribute greatly to influencing children's use of gadgets (Annisa, Marlina & Zulminiatu., 2019;Serlan, 2021).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The benefits of using gadgets will be felt and positive if they are used properly or according to their true purpose (Munawar & Zuhri, 2018;Umri et al, 2020). For example, children use gadgets to access information in order to increase knowledge, insight and facilitate communication (Prasetyo et al, 2022;Rozalia, 2017). Parents' economic factors are one of the factors that contribute greatly to influencing children's use of gadgets (Annisa, Marlina & Zulminiatu., 2019;Serlan, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…Parents are advised to provide guidance and direction with certain strict boundaries to their children when giving their children permission to play with gadgets. For this reason, parents must set certain limits for children when playing with gadgets, both in selecting content or viewing material for children and limiting time as recommended or recommended by education and child psychology experts (Annisa, Marlina & Zulminiatu., 2019;Prasetyo et al, 2022;Rozalia, 2017;Serlan, 2021). For example, providing content or viewing material specifically for children, or if necessary, when children play with their gadgets, there is parental assistance.…”
Section: Discussionmentioning
confidence: 99%
“…Sedangkan dalam bahasa Indonesia, gadget merupakan produk berteknologi tinggi yang menampilkan berbagai berita, media, jejaring sosial, bahkan hiburan melalui berbagai aplikasi (Mau & Gabriela, 2021). Gadget juga sebagai media yang digunakan untuk komunikasi kontemporer yang memfasilitasi komunikasi antar manusia (Prasetyo, 2022). Gadget merupakan alat yang mempunyai fungsi untuk memudahkan pekerjaan manusia, contohnya smartphone, laptop, komputer, dan notebook (Maria & Novianti, 2020).…”
Section: Gadgetunclassified