This study aims to: (1) produce learning media that are suitable for use in learning; (2) find out the practicality of the developed media; and (3) find out the effectiveness of CTL-based game learning media. This type of research is development research using the DDD-E development model, namely decide, design, develop, and evaluate. The game media developed consists of materials, match-up games, and quizzes. This research was conducted on fourth grade students at SD N 8 Kebayakan. The design of this study used a posttest only control design, with a sample of 38 students consisting of 19 students as an experimental class who were taught using CTLbased game learning media and 19 students as a control class who were taught with book media, print, and conventional models. The feasibility test obtained a result of 4.42, which means "Very Feasible" and the practicality test obtained a result of 4.57, which means "very practical". The results of the hypothesis test prove that there is a significant difference between the learning outcomes of students who use CTL-based game learning media and the learning outcomes of students who use textbook media. This is indicated by the acquisition of data, namely, a significance value of 0.000. Value (sig) < 0.05, then Ho is rejected and Ha is accepted. So it can be concluded that CTL-based game learning media can improve student learning outcomes in class IV Science subjects at SD N 8 Kebayakan.