2024
DOI: 10.35870/jimik.v5i2.718
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Penerapan Teknologi Augmented Reality sebagai Media Pembelajaran Fauna Berbasis Mobile Android

Abstract: Fauna learning is a lesson that is commonly found in elementary school. Fauna learning is an important aspect of introducing fauna in Indonesia and the world. In this technological era, the limitations of learning media which still use conventional media such as books, text and images cause students' learning interest to decrease. This causes the ability to understand fauna to decrease and has an impact on low student learning outcomes. So this research aims to build an Augmented Reality (AR) based application… Show more

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