2012
DOI: 10.1016/j.cag.2012.08.002
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Pencil rendering on 3D meshes using convolution

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Cited by 5 publications
(3 citation statements)
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“…In contrast to streamline computation, the LIC method uses an underlying noise field to generate lines in form of shaded pixels. Different noise fields can be used, for example based on shading, colour or features [KYM12]. This method is also not reduced to using the PCDs as the primary directions for the strokes but can also use other directions such as tangents of isocurves of view‐dependent features, tangents of isophote curves [Min13, Min15] or light gradients [LKEP14].…”
Section: Low‐level Illustrative Visualization Techniquesmentioning
confidence: 99%
“…In contrast to streamline computation, the LIC method uses an underlying noise field to generate lines in form of shaded pixels. Different noise fields can be used, for example based on shading, colour or features [KYM12]. This method is also not reduced to using the PCDs as the primary directions for the strokes but can also use other directions such as tangents of isocurves of view‐dependent features, tangents of isophote curves [Min13, Min15] or light gradients [LKEP14].…”
Section: Low‐level Illustrative Visualization Techniquesmentioning
confidence: 99%
“…Later, Matsui et al [25] and Murakami et al [26] presented a pencil drawing stroke overlapping scheme. Kwon et al [27] and Yang et al [3] created a framework based on convolutions for pencil drawing on 3D meshes or photographs.…”
Section: Pencil Drawingmentioning
confidence: 99%
“…In addition, a scheme was presented that customizes the color to user-selected palettes. Kwon et al [15] presented an LIC-based color pencil drawing scheme on three dimensional meshes. Their method generates noise on the triangles of the mesh and projects them into a 2D image space while preserving a consistent density.…”
Section: Approximation Modelmentioning
confidence: 99%