2022
DOI: 10.33633/ja.v5i2.469
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Pemanfaatan Scratch Sebagai Media Pembelajaran Pemrograman Berbasis Animasi Di Sekolah Dasar

Abstract: Sumber Daya Manusia yang dibutuhkan pada Era Industri 4.0 minimal harus memiliki 5 kompetensi utama diantaranya critical thinking dan problem solving. Kemampuan tersebut harus dilatih sedini mungkin. Salah satu cara melatih skill tersebut adalah dengan mengajarkan pemrograman kepada anak usia dini. Guru sekolah dasar sebagai pelaksana kegiatan usia dini harus dibekali dengan keterampilan tersebut. Diantara metode yang dapat dilakukan untuk mengenalkan materi tersebut kepada para guru sekolah sadar adalah melal… Show more

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“…That way, it can make it easier for users from all walks of life, both children, adults, and parents. In line with the research proposed by (Solihah et al, 2022) that the Scratch application can be used as a learning media operated to students by teachers who previously went through training first.…”
Section: Figure 3 Scratch-based Educational Gamessupporting
confidence: 66%
“…That way, it can make it easier for users from all walks of life, both children, adults, and parents. In line with the research proposed by (Solihah et al, 2022) that the Scratch application can be used as a learning media operated to students by teachers who previously went through training first.…”
Section: Figure 3 Scratch-based Educational Gamessupporting
confidence: 66%