“…Relevant research results, the content and quality aspects had the highest results so that the effect was very significant on the quality of the media produced (Pratiwi et al, 2021;Rostyawati et al, 2021). In other findings, it is explained that applying Virtual Reality-based learning media in learning activities is by the development of information technology in the era of the Industrial Revolution 4.0 so that teachers and students also gain knowledge, skills and are motivated to use Virtual Reality-based learning media, as well as variations in the learning process able to improve the quality of learning (Asikin et al, 2019;Khairudin et al, 2019) In Figure 2, in the assessment by material experts for VR, there are three aspects: content qualification, presentation qualification, contextualization, and content with the highest qualifications. Material experts focus on content because the material in VR media is an essential part of student knowledge to get special attention.…”