2024
DOI: 10.1609/aaai.v38i9.28846
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Pay to (Not) Play: Monetizing Impatience in Mobile Games

Taylor Lundy,
Narun Raman,
Hu Fu
et al.

Abstract: Mobile gaming is a rapidly growing and incredibly profitable sector; having grown seven-fold over the past 10 years, it now grosses over $100 billion annually. This growth was due in large part to a shift in monetization strategies: rather than charging players an upfront cost ("pay-to-play"), games often request optional microtransactions throughout gameplay ("free-to-play"). We focus on a common scenario in which games include wait times---gating either items or game progression---that players can pay to ski… Show more

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