Mapping Digital Game Culture in China 2020
DOI: 10.1007/978-3-030-36111-2_4
|View full text |Cite
|
Sign up to set email alerts
|

Patriotic Leisure: Internet Games, Esports, and the Discourse of Productivity

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
4
0

Year Published

2020
2020
2022
2022

Publication Types

Select...
5

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(6 citation statements)
references
References 0 publications
0
4
0
Order By: Relevance
“…The main stigma associated with eSports is the stereotype of the gaming hobby as ‘spiritual opium’ (Szablewicz, 2020: 51), a term used to condemn the rapid and vigorous development of the gaming industry, which has caused young people to become addicted to playing games rather than attending school. This ‘addiction’ includes those players who either steal money from their families, or lie to their parents and teachers, to skip school to play games.…”
Section: Resultsmentioning
confidence: 99%
“…The main stigma associated with eSports is the stereotype of the gaming hobby as ‘spiritual opium’ (Szablewicz, 2020: 51), a term used to condemn the rapid and vigorous development of the gaming industry, which has caused young people to become addicted to playing games rather than attending school. This ‘addiction’ includes those players who either steal money from their families, or lie to their parents and teachers, to skip school to play games.…”
Section: Resultsmentioning
confidence: 99%
“…E-sports professional players are treated like athletes rather than addicts. They become national heroes when they win prizes in global e-sports contests (Szablewicz, 2020). The Government of the People's Republic of China is a strong advocate for the e-sports and digital economy.…”
Section: Figure 1 Number Of Internet Cafés Inmentioning
confidence: 99%
“…By joining the capitalist competition process, e-sports players who hoped to wash off their addict identities also got the chance to refl ect upon their social position in the competitive market, which shaped their self-imaginaries in ways different from the amateur gamers. The identity of the ultimate winner in an international e-sports tournament is typically associated with the patriotic ideology of national honor (Szablewicz 2020). Yet receiving prizes at different tournament levels (municipal, provincial, national), which most e-sports players described as their life goal, is no longer viewed as a despicable "counterrevolutionary mindset" (Brownell 1995: 272), as it might have been considered in Maoist China.…”
Section: E-sport: the Cruel Inequalitymentioning
confidence: 99%