Proceedings of the 2016 ACM Conference on Designing Interactive Systems 2016
DOI: 10.1145/2901790.2901812
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Patina-inspired Personalization

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Cited by 21 publications
(1 citation statement)
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“…The phenomena of possessions acting as memory cues has held implications in one form or another across a broad range of research areas, including marketing [9], consumer behaviour [8,10,11], psychology [12], material culture [13] , Human-Computer Interaction [14,15,16,17,18,19,20] and design [21*,22,23,24,25,26*,27,28**), bearing relevance to both theoretical development and real-world applications. One of the most prominent examples of this can be seen in attachment literature that explores the value and meaning of possessions.…”
Section: Connection Type 1 (C1): Possessions Can Acquire Memoriesmentioning
confidence: 99%
“…The phenomena of possessions acting as memory cues has held implications in one form or another across a broad range of research areas, including marketing [9], consumer behaviour [8,10,11], psychology [12], material culture [13] , Human-Computer Interaction [14,15,16,17,18,19,20] and design [21*,22,23,24,25,26*,27,28**), bearing relevance to both theoretical development and real-world applications. One of the most prominent examples of this can be seen in attachment literature that explores the value and meaning of possessions.…”
Section: Connection Type 1 (C1): Possessions Can Acquire Memoriesmentioning
confidence: 99%