2017
DOI: 10.1089/g4h.2016.0108
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Patient Engagement Is Related to Impairment Reduction During Digital Game-Based Therapy in Stroke

Abstract: This pilot study demonstrates the feasibility and potential for improvements in upper limb motor function by using digital gaming in the chronic stroke patient population. The positive correlation found between therapy enjoyment and clinical gains highlights the importance of engagement in therapy to optimize outcomes in chronic stroke survivors.

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Cited by 43 publications
(40 citation statements)
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References 65 publications
(70 reference statements)
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“…Data on reported use were obtained from the interviews, the digital servers and the adherence diaries, all showing that most of the stroke survivors followed the instructions about the daily use of ActivABLES and used it at least 5 days a week. These results of compliance compare well with the findings of other studies investigating the use of technical applications for home-based exercise [30,87,88]. Reported use in our study was different, where the digital servers showed much less use in minutes than reported in the interviews and in the adherence diaries.…”
Section: Demandsupporting
confidence: 89%
See 1 more Smart Citation
“…Data on reported use were obtained from the interviews, the digital servers and the adherence diaries, all showing that most of the stroke survivors followed the instructions about the daily use of ActivABLES and used it at least 5 days a week. These results of compliance compare well with the findings of other studies investigating the use of technical applications for home-based exercise [30,87,88]. Reported use in our study was different, where the digital servers showed much less use in minutes than reported in the interviews and in the adherence diaries.…”
Section: Demandsupporting
confidence: 89%
“…The results of our study are partly in line with the findings of a meta-analysis from 2018 [35], where interactive games were shown to be effective in improving functional balance of stroke survivors, measured with BBS, but not effective in improving mobility, measured with TUG, like in our study. Enjoyment of exercise motivates stroke survivors to adhere to exercise and physical activity [88] and more variety is likely to increase enjoyment. One stroke survivor in our study was quite active already, aside from ActivABLES use, and followed his activity using an Apple Watch and he did not find a use for the collective feedback given by the ActivLAMP.…”
Section: Methodsmentioning
confidence: 99%
“…In neurological rehabilitation, level of engagement during rehabilitation is known to have a significant effect on active participation [112], which is thought to promote cortical plasticity [113] and improve outcomes in neurological patients [114]. As such, integrating gamification techniques into existing models of neurorehabilitation to increase participant engagement has become a priority in the last few years [115].…”
Section: Gamification and Virtual Realitymentioning
confidence: 99%
“…David also discussed some of the research that he has conducted in the field of gamification of rehabilitation for neurological conditions such as stroke. Gaming and overall enjoyment from participating in that research program served as modulators for improved outcomes [3]. Apathy toward the program correlated with poorer outcomes [4].…”
Section: Session 1: Thementioning
confidence: 99%