2015
DOI: 10.1111/cgf.12685
|View full text |Cite
|
Sign up to set email alerts
|

Path‐space Motion Estimation and Decomposition for Robust Animation Filtering

Abstract: Renderings of animation sequences with physics‐based Monte Carlo light transport simulations are exceedingly costly to generate frame‐by‐frame, yet much of this computation is highly redundant due to the strong coherence in space, time and among samples. A promising approach pursued in prior work entails subsampling the sequence in space, time, and number of samples, followed by image‐based spatio‐temporal upsampling and denoising. These methods can provide significant performance gains, though major issues re… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
29
0
1

Year Published

2018
2018
2023
2023

Publication Types

Select...
6
1
1

Relationship

0
8

Authors

Journals

citations
Cited by 34 publications
(31 citation statements)
references
References 38 publications
(54 reference statements)
1
29
0
1
Order By: Relevance
“…While this method performs a range search in path space, our approach effectively brings this filtering to screen-space in a way that is simple to implement. The general decomposition method for filtering specific light paths presented by Zimmer et al [35] is closely related to our approach. However, the decomposition in our algorithm is exclusively based on recursion depth, not directly taking specific material properties into account.…”
Section: Related Workmentioning
confidence: 99%
“…While this method performs a range search in path space, our approach effectively brings this filtering to screen-space in a way that is simple to implement. The general decomposition method for filtering specific light paths presented by Zimmer et al [35] is closely related to our approach. However, the decomposition in our algorithm is exclusively based on recursion depth, not directly taking specific material properties into account.…”
Section: Related Workmentioning
confidence: 99%
“…[SKW∗17]. Most of these approaches also consider the temporal domain for filtering [CSK∗17], and ‐ like in our approach ‐ reuse samples in‐between frames for noise reduction [HDMS03, NSL∗07, HBGM11, MMBJ17, ZRJ∗15]. However, all of the reprojection‐based approaches consider surface rendering, where a reprojection is well defined, in contrast to the volumetric samples considered in this paper.…”
Section: Previous Workmentioning
confidence: 99%
“…State‐of‐the‐art denoising algorithms all rely on a combination of noisy colour and feature information to guide the denoising process. Our work builds on the joint NL‐Means filter used in previous works [RMZ13, MJL*13, KBS15, ZRJ*15], which we describe in this section. Our generalization to deep data follows in Section 4.…”
Section: Denoising Flat Images With Nl‐meansmentioning
confidence: 99%
“…Multiple texture values will project into the same pixel (and bin) and since the time domain is sampled stochastically, the albedo feature will suffer from noise. Similarly to previous works [RMZ13, KBS15, ZRJ*15, MMMG16], we therefore pre‐filter the albedo and normal using our joint deep filter. For the albedo, the alpha‐weighted NL‐Means weights are computed using the flattened albedo bins with the depth values acting as an auxiliary feature.…”
Section: Denoising Deep Imagesmentioning
confidence: 99%
See 1 more Smart Citation