2013
DOI: 10.1145/2461912.2461980
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Path-space manipulation of physically-based light transport

Abstract: manipulated manipulated original originalFigure 1: Transport manipulation in the GARAGE scene. Before/after close-ups (right): removing indirect highlights caused by the car, re-directing sunlight after it refracts through the windows, moving and rotating a glossy interreflection, and altering the mirror reflection. AbstractIndustry-quality content creation relies on tools for lighting artists to quickly prototype, iterate, and refine final renders. As industryleading studios quickly adopt physically-based ren… Show more

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Cited by 20 publications
(39 citation statements)
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“…Artistic control of light transport In many occasions, lighting artists need to deviate from realistic simulation of light transport to create unique effects. In RayPortals [SMVP17], the continuity of light propagation can be bypassed with teleporting surfaces; linear transformations of light paths were also used to retarget lighting throughout the scene [SNM∗13]. With iCheat [OKP∗08], the user has affine control over the light transport coefficients in the scene.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Artistic control of light transport In many occasions, lighting artists need to deviate from realistic simulation of light transport to create unique effects. In RayPortals [SMVP17], the continuity of light propagation can be bypassed with teleporting surfaces; linear transformations of light paths were also used to retarget lighting throughout the scene [SNM∗13]. With iCheat [OKP∗08], the user has affine control over the light transport coefficients in the scene.…”
Section: Related Workmentioning
confidence: 99%
“…Likewise, accounting for all possible interactions between N casters would involve 2 N layers. Methods that give more precise control over light transport [SMVP17,SNM∗13,OKP∗08] do not encounter this limitation. In the future, we would like to design an automated way to correctly recover shadows created by multiple casters.…”
Section: Limitations and Extensionsmentioning
confidence: 99%
“…On a higher level of abstraction, spherical plots and particle flow tools allow selective inspection of light transport [RKRD12]. Edge bundling [HvW09] applied to light path visualization reduces visual clutter and supports artists in path re‐targeting [SNM*13]. Comparison of light transport in different scene setups has so far not been handled.…”
Section: Related Workmentioning
confidence: 99%
“…Numerous techniques allow a (possibly) non‐physical manipulation of light, which can be controlled directly as in the Bendy‐Lights method of Kerr et al [KPD10] or indirectly as in Nowrouzezahrai et al [NJS*11] for artistic volumetric lighting. Schmidt et al [SNM*13] combined both direct and indirect interactions, allowing manipulation of light paths and retargeting of paths according to edits in the scene. In the field of material editing, recent strides have been made by Hašan and Ramamoorthi [HR13], who built a material designer to interactively set the local (single‐scattering) albedo coefficients and by Klehm et al [KISE14], who enabled stylized property and lighting manipulation of static volumes.…”
Section: Related Workmentioning
confidence: 99%
“…Therein, lighting is not only essential to set the mood of a scene, but also to guide attention and achieve depth and realism. In existing light manipulation methods, such as path‐space manipulation [SNM*13], the light transport simulation starts anew every time an element in the scene changes. While much work pushed consistent, progressive light transport for faster convergence [GKDS12, HPJ12, KD13], individual effects such as sharp caustics may still take a long time to converge.…”
Section: Introductionmentioning
confidence: 99%